03/03 devlog


This week is the week I'm starting to work on my game, starting with sourcing some assets. I've been looking for a suitable tilemap to use for the bulk of my assets, so I can focus more on the actual puzzle design. I'm having a few doubt about my chosen art style, as it's hard to find 2D assets in a low-poly style and I'm not hugely confident at creating low poly art either. I chose this to challenge myself, but I feel this was a challenge that I didn't need to give myself. 

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