26/03 devlog


I've not been too productive the last few weeks since my last devlog, I've only properly started working on my game in the last week or so. I've spent my time researching marketing for my game and sketching out some puzzle designs. I've got basic player movement implemented in my game now, and I've implemented the timeshift ability which was actually easier than thought - I was worried I wouldn't be able to achieve this. It turned out to be as simple as teleporting the player up or down a set number of spaces, where the alternate level would be. 

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