22/05 Devlog


I've made a lot of progress in the last week. Most of my code is finished and working, i just need to finish up the score calculation and high scores and implement a respawn system if the player falls off the map. I struggled with getting the score to save between levels correctly, but i've figured it out now. I initially tried using a list, but I discovered that using playerprefs is a lot easier. I also found out how to load the next scene by number in the build settings rather than by name - this is useful for being able to reuse code between levels. My first level is complete, and now that my code is working I should be able to create new levels fairly quickly.

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