15/05 Devlog


Made some real progress on the game this week. I created almost all of the first level - i'm just missing a final puzzle and the hazards. I also implemented functionality to the key item and UI elements and a way to end the level if the player has picked up the key item. The next big thing to implement will be player health and hazards - after that point it should just be a case of adding more levels which shouldn't take too long once I have all the prefabs.  I'm still far behind and the deadline is getting close, but I should just be able to complete the game on time while still having at least most of the key features included. 

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